About Moritz Meyers


Hello my name is Moritz Meyers, 3D-Artist currently located in Frankfurt, Germany.

bild von mir

For long term projects I don’t mind relocating to work on-site, I am also available for freelance.

Specialties:

Creating 3D-Assets optimized for Realtime-Apllications. Digital-Sculpting: Organic & Hardsurface, Lowpoly-Modeling and Texturing. Working based on conceptart or from scratch.

Game-Engine experience involving programming. Experience in Ligtning/Shading, Special-Effects and Content-Integration.

Basic knowlege in Rigging and Animation.

Work experience:

3D-Artist: Deck13 Frankfurt, internship

Education:

I just finished my Master-Study "Timebased Media: Sound, Vision, Games" with focus on Games at HAW-Hamburg, where i could focus my study on 3D-Modeling and Texturing. I also learned a lot about Gamedesign and workflow optimisations and gained some practical experience during my Master-Project. Before that I finished my Bachelor "Interaktive Media" at FH-Augsburg, where I extended my general skills in traditional design and 3D-art. I also gained a lot of experience in Game related programming there.

My core Tools:

-ZBrush

-Maya

-Photoshop

More tools I have worked with:

-dDo

-xNormal

-XSI

-Unfold3D

-CrazyBump

-Marmoset Toolbag

-Flash

-Aftereffects/Premiere

Game-Engines I have worked with:

-Unity3D

-Ogre

-Panda3D