For long term projects I don’t mind relocating to work on-site, I am also available for freelance.
Creating 3D-Assets optimized for Realtime-Apllications. Digital-Sculpting: Organic & Hardsurface, Lowpoly-Modeling and Texturing. Working based on conceptart or from scratch.
Game-Engine experience involving programming. Experience in Ligtning/Shading, Special-Effects and Content-Integration.
Basic knowlege in Rigging and Animation.
3D-Artist: Deck13 Frankfurt, internship
I just finished my Master-Study "Timebased Media: Sound, Vision, Games" with focus on Games at HAW-Hamburg, where i could focus my study on 3D-Modeling and Texturing. I also learned a lot about Gamedesign and workflow optimisations and gained some practical experience during my Master-Project. Before that I finished my Bachelor "Interaktive Media" at FH-Augsburg, where I extended my general skills in traditional design and 3D-art. I also gained a lot of experience in Game related programming there.
-ZBrush
-Maya
-Photoshop
-dDo
-xNormal
-XSI
-Unfold3D
-CrazyBump
-Marmoset Toolbag
-Flash
-Aftereffects/Premiere
-Unity3D
-Ogre
-Panda3D