This is a project i am currently working on with some friends in freetime. The Main focus of project "Apollo" is beeing able to run this Game on different platforms like Mobile and PC without using different assets, so a low Polygon count is cruicial for the created Assets.
Lowpoly-Model rendered in Marmoset Toolbag:
Experimenting with physically based rendering in Marmoset Toolbag:
Breakdown Modeling/Texturing:
Highpoly-Model:
Another Ship, Lowpoly rendered in Marmoset Toolbag:
Highpoly- and Lowpoly-Model:
Pilot, left Highpoly-, right textured Lowpoly-Model: